Voyages of the Starship Phobos

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1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

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4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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GM Log Entry #5
New Ship & New Crew

Our crew was awarded Starfleet Citations for Conspicuous Gallantry for their actions during the last mission. Also, in a surprising turn of events, Commodore Bradley revealed the true nature of the USS Phobos’ refit. Our crew was introduced to their new ship in a dramatic fashion right out of the Start Trek: The Motion Picture. It turns out the Phobos is a prototype for the next generation of starship technologies that will pave the groundwork for years to come in starship design! In addition, the crew was introduced to their Security Chief, Lt. Zachery “Zack” Nolan Hunter, a human from London, UK, and their Chief Engineer Lt. Thylek Zarath, an Andorian, and a black sheep among his family. Lieutenants Hunter and Zarath were both involved in the refit of the Phobos, and are experts in the ship’s new weapons and engineering systems.

The ship launched and was immediately assigned to patrol in Federation space near the Federation/Klingon border and near space currently under influence of the Orion Syndicate. The ship’s patrol route brought them close to Federation Deep Space Research Facility 39 (FDR 39.) Captain Bowman realized that Starfleet General Orders required a routine check-in with the Station. First Officer T’Androma initiated contact and our crew spoke with a young, eager crewman assigned to the station, Crewman LeClerc. The crewman was excited to interact with our crew, being rather bored assigned to the space station. He also asked the crew if they were aware of the ion storm moving into the area, and asked for help from Chief Engineer Zarath about a problem the station was having with their environmental system. The Chief suggested that the starship stop by the station to help with the repairs. During the conversation, Crewman LeClerc suddenly stopped speaking in mid-sentence! The communications channel and subspace carrier wave remained opened. Captain Bowman made the decision to investigate and ordered the helmsman to warp 7.5. During the 4 hour journey, Doctor T’Preea, Lt Commander T’Androma, and Lt. McCauley used the time to brush up on their hand phaser skills under the capable tutelage of Lt. Hunter. Upon reaching the station, the crew found the station still unresponsive, and Science Officer McCauley’s sensor probes could not penetrate the ion’s storm’s interference at all. Captain Bowman, realizing lives were at stake, had no choice except to organize a boarding party for immediate beam over. Chief Engineer Zarath instructed the transporter operator to time the transporter sequence with a lull in the storm, and the familiar transporter effect enveloped our crew…What awaits them when they materialize on the station…???

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GM Log Entry #4
Charging into the Fight!

In our last session…

The crew rescued Ambassador Rivera from the interrogation room. While plotting their next move, the intercom chimed. Our crew quickly decided that they had to answer and would rely on their Klingon language skills to (hopefully) get through the conversation. Captain Bowman opened the intercom channel and Klingon Commander Klarn’s voice boomed through the speaker! “Status of Federation Prisioners! Report!” Using their more advanced language skills, the other officers suggested how Captain Bowman should respond. The conversation proceeded somewhat awkwardly as Bowman stumbled with some pronunciation. Before things could get worse the Captain cut the channel and our crew decided it was time to “bug out.” Lt. McCauley aided the Ambassador and the crew proceeded immediately to the turbolift. Luckily Captain Bowman recalled the route to the Shuttle Bay and the turbolift doors opened directly onto the bay…and three Klingons! Also, the crew saw their small warp courier sitting in the bay! Realizing escape was at hand and catching the Klingons off guard, our crew charged into the fight. Ambassador Rivera, no doubt still delirious from the recent torture, pushed himself away from Lt. McCauley as she tried to shoulder him to their ship. The Ambassador crawled toward cover behind a console. Soon all three Klingons were quickly put out of action via precise phaser fire and hand to hand combat skills. First Officer T’Androma and Lt MaCauley realized they had to disable the security controls and open the shuttle bay doors before an escape could be made. Unfortunately Lt. McCauley improperly accessed the system, and a general shipboard alarm was sounded! Luckily T’Androma was still able to open the bay doors. The crew all scrambled to enter the ship – but – a Klingon appeared at the door and immediately fired his disruptor at the Ambassador at point-blank range. The shot missed and the Ambassador screamed like a girl. At this moment, Commander Klarn burst into the bay along with his personal guard, a female Klingon warrior. Klarn was armed to the teeth and shouted “Turn and fight you Federation cowards – have you no honor?!” Klarn’s guard, armed with a disruptor rifle, immediately opened fire. The shot missed and Captain bowman returned fire, dropping the guard. Klarn fired his hand disruptor at Lt. McCauley on full power, and the science officer very nearly was killed, but a bit of luck resulted in a very close miss. The Captain fired again, hitting Klarn on full stun…the enraged Klingon screamed “We’ll meet again!!” before dropping unconscious. At this point our crew entered their ship and powered up. Captain Bowman, still gravely injured from the recent fights, was given 3 stimulants by Doctor T’Preea. Flying as high as a kite and feeling no pain, our Captain was still able to expertly pilot the craft from the Klingon battlecruiser. Upon escaping, the crew realized that they were in orbit above Lorealyn III the whole time. The Klingons undoubtedly sought to “detain” the Federation Ambassador until the conference was completed, thereby sabotaging the Federation’s negotiation chances. Unable to fire on our crew without drawing attention to their plans, the players escaped and safely delivered the Ambassador to the conference. Now seeing the duplicitous nature of the Klingons for themselves, the Lorealyn people sided with the Federation side and agreed to join the UFP! The Klingon fleet left the system in disgrace. Despite overwhelming odds, our crew prevailed!

Gamemaster’s Note: This was a very difficult first adventure and the players did extremely well, and I did not “pull any punches.” It was very impressive to see how the players worked out their escape together and overcame the various challenges. Well done! On to the next mission / adventure…

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GM Log Entry #3
There was a FIREFIGHT!

The players proceeded into the Security Chief’s office and discovered the last Klingon sprawled on the floor, unconscious from from the wounds inflicted by our crew. First Officer T’Androma used her Klingon Language and Computer Operations skills to hack into the desk computer terminal. After a period of trial and error, T’Androma located Ambassador Rivera via the video surveillance system under torture from the Klingons in the interrogation room on deck 9. Lt. McCauley used her computer operations skills to call up the Klingon cruiser’s deck plans. Capt Bowman used the key card found on the unconscious Klingon security chief to open the drawers in the security desk. Located in the drawers – two of our crew’s phasers! Meanwhile Doctor T-Preea applied a spray dressing to Capt Bowman’s festering knife wound. Several of the crew memorized key routes from the deck plans (to the interrogation room, transporter room, and shuttle bay.) Capt Bowman ordered the crew to proceed directly to the interrogation room to rescue the Ambassador via turbo lift. The turbo lift doors opened directly into the interrogation room and the crew came face to face with three Klingon guards armed with disruptors! The ambassador was on the ground, injured seriously from the torture, and screamed to our officers to save him! Capt Bowman yelled “You Klingon Bastards!!” and immediately dropped the first Klingon with a phaser shot (stun of course.) T-Preea then followed up with her own phaser shot, sending another Klingon into temporary oblivion. Oh, but the final Klingon proved quite a match for the crew! T’Androma and Lt. McCauley both engaged this Klingon in hand to hand combat, but to no avail! Capt Bowman and T’Preea fired wild phaser shots that were way off mark and Capt Bowman was hit with a grazing shot from the Klingon’s disruptor! Reeling in pain, Capt Bowman yelled “You Klingon Bastard!” The Klingon taunted our crew as he dodged and parried every attack. He swatted off T’Androma’s attempt at a neck pinch, sneeringly suggesting the pathetic move was undoubtedly a poor attempt for a Vulcan mating ritual! Finally, Lt. McCauley had enough and charged the Klingon and performed a flawless flying tackle, knocking the Klingon to the ground. Doctor T’Preea than dispatched the troublesome Klingon with a point-blank phaser shot. Our crew is now exhausted, Capt Bowman is seriously wounded, and the Ambassador can barely move. What next for the gallant Starfleet officers?

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GM Log Entry #2
Awaken to the Unknown

The crew awoke in a prison cell of a Klingon battle cruiser with severe hangover-like symptoms. Doctor T’Preea gave stimulants to everyone to get them back into top shape. Two Klingons arrived to haul away Lt. McCauley for some nefarious purpose. Capt Bowman interjected with a flying tackle, quickly followed by Doctor T’Preea with her own flying tackle. Mayhem then ensued as our crew fought their way out. Vulcan nerve pinches were applied, martial art tactics were put to good use, and the Klingons were bloodied and knocked senseless. First Officer T’Androma performed an amazing leap to position herself behind a Klingon guard, followed by a nerve pinch. Lt. McCauley retrieved a knife that was knocked from a Klingon’s hand by Capt Bowman. The crew also put their Klingon language skills to good use by discovering they were on deck 7 and then they found the Security Chiefs office. What next? Can the intrepid crew locate Ambassador Rivera and escape…?

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GM Log Entry #1
The Adventure Begins

The crew literally came together on this first adventure. Our officers reported to Starbase 15 to get to know each other as they awaited their starship the USS Phobos. Unfortunately, an ecological disaster on the colony Dawnstar required all starships in the sector to divert there for disaster relief. Our crew’s ship was diverted there before they could take command! As the only qualified starship crew left at the Starbase they were summoned to the base commander’s office by Commodore Bradley and given an important mission – Escort Federation Ambassador Rivera to important diplomatic conference via a small courier ship. Captain Bowman was apprehensive and questioned these orders to the fullest extent possible. First Officer T’Androma also questioned the the Commodore, specifically about the Prime Directive. In the end, our officers were ordered to carry out the mission, and they did so, albeit reluctantly.

Doctor T-Preea performed extensive medical checks on all officers before departing. On the way to the planet Lorealyn III, Science Officer McCauley performed a sensor scan that revealed a Klingon D-7 tracking their ship’s course. The D-7 subsequently closed with the ship and ordered an immediate surrender! Captain Bowman took decisive action which resulted in a brief battle with overwhelming odds! The small Starfleet ship ultimately succumbed to disruptor fire (on STUN setting) which quickly incapacitated our crew. What awaits them next…?

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